← David WuCase 03 · 2026
Team UX research · Website redesign

Arizona-Sonora
Desert Museum.

The current ASDM homepage: rotating exhibit promo hero, visit planning info buried.Redesigned ASDM homepage: A desert, alive tagline with Book a Visit and Explore Exhibits CTAs and a quick info row.Current siteRedesign

The museum's website buried the planning essentials (tickets, events, directions) under everything else. We redesigned the homepage to put them front and center.

TL;DRProblem. First-time visitors couldn't plan a visit; the basics (tickets, events, hours, directions) were buried.
Evidence. 88.89% of participants in usability testing couldn't find how to plan a visit.
My role. I designed the homepage redesign. Four-person team; the research was shared, the homepage was mine.
Outcome. A tagline hero, two clear CTAs, and a quick info row for hours, location, admission, and accessibility.
Role
Team member
Homepage redesign
Team
Saguaro Strategies
4 designers
Program
MS UX
Arizona State University
Year
2026
Spring · 4 months
The redesigned homepage, top to bottom. Click either screen to zoom in. It's broken down in detail below. The before-and-after with the old site is up top.

On the museum's website, most first-time visitors couldn't figure out how to plan a visit. That is the problem we set out to fix.

§ 01: Mission

Make a real museum's website easier to use.

Our four-person team took on the Arizona-Sonora Desert Museum for a semester-long UX project: test the live site, find what was broken, and propose a redesign backed by research. Not a rebrand, the brand and content stay; we make them easier to use.

§ 02: How we found the problem

Each stage shaped the next.

We ran five research methods in order. What we learned in one fed into the next.

01

Heuristic evaluation

Four independent passes against Nielsen's 10 heuristics, scored 0 to 4 for severity. Flagged the high-friction zones before we asked any users.

02

User research survey

25 respondents from the target audience. Three sections: general behavior on museum sites, specific usability issues, demographics.

03

Persona creation

Three personas synthesized from survey patterns: The Planner, The Visual Explorer, The Self-Guided Visitor.

04

Usability testing

9 participants, remote via Zoom screen-share, moderated. 6 tasks across the three friction zones. Each researcher facilitated 3 sessions, one for each persona. Think-aloud, pre/post questionnaires, audio recorded.

05

Prototyping

Lo-fi wireframes for the homepage, events page, and ticketing flow → hi-fi prototypes in Figma → final recommendations doc.

Running them in order meant we knew where to test. By the time we ran usability sessions, the heuristic eval and survey had already pointed at the homepage, events page, and ticketing flow.

§ 03: The problem

Seventeen issues, concentrated in visit planning.

The problems were in visit planning and finding information, not at checkout. Once users found what they wanted, they completed every purchase task. They could buy things; the trouble was finding them.

0
participants
0
tasks tested
0
issues identified
0.00%
overall success rate
0.00s
avg. completion time

Task Performance (n = 9)

TaskSuccessAvg time
1. Plan a Museum Visit9/9 · 90%104.2s
2. Find pricing for a specific exhibit6/9 · 66.7%116.3s
3. Find a specific event or activity5/9 · 55.6%144.2s
4. Find a newly-added exhibit7/9 · 77.8%107.8s
5. Purchase Event Tickets9/9 · 100%116.0s
6. Purchase a Membership9/9 · 100%88.2s

Task 3 was the lowest-success task in the study: only 5 of 9 participants succeeded, with the longest average completion time (144.2s).

Fig. 1. Usability test results across 9 participants and 6 tasks. The stat strip up top is the summary; the table shows where people failed. Takeaway: the trouble was at visit planning and finding information, not at checkout (every purchase task succeeded). People got slow when they couldn't find or sort the content.

·Top issues by frequency

FREQ.
ISSUE
SEVERITY
100%
Page labels don't match users' mental models
Major
100%
Exhibit add-on fees not displayed upfront
Major
88.89%
Detailed visit planning information hard to locate
Major
88.89%
Membership signup path hard to locate
Major
88.89%
No single screen for multi-ticket selection
Minor
77.78%
Attraction details require excessive scrolling
Minor

The lowest-success task in the entire study was “Find a specific event or activity”: only 5 of 9 participants succeeded (55.6%), with an average completion time of 144.2 seconds. The site has the events. Users couldn't find them.

·What participants actually said

“I see the animals section but I don't know where exhibits are listed separately. It all blends together.”
Participant JS-1, on Task 1 (Plan a Museum Visit)
“I don't see a calendar or events link anywhere in the main menu. I had to scroll all the way down to find some…”
Participant JS-3, on Task 3 (Find a specific event or activity)
“Wait, quantity. How come it's not two? How can I edit it? Okay, I need to go back. Buy tickets.”
Participant FA-1, on Task 5 (Purchase Event Tickets)

·The headline number

Aggregated across the 9 sessions, the post-test SUS-style rating averaged ~62/100, Nielsen's “marginally usable” band. Participants rated the overall experience 3.2/5; 4 of 9 said the website made planning a visit difficult; 5 of 9 wanted Events or Calendar promoted to a top-level nav item. Across the 9 participants, we logged 86 individual issue observations, which consolidated into 17 unique issues: 37 Major instances, 36 Minor, 10 Strong Suggestions, 3 Suggestions, 0 Blockers.

Takeaway. Users slowed down when they couldn't find or sort the content. The problem was the information architecture at the entry point, not checkout. All three of our recommendations target that entry point.

§ 04: The solution

Three fixes, ranked by the data.

We picked the three issues that hit hardest: each one showed up for at least 88.89% of participants, or dropped a task below 60% success. We tied each fix to a UX principle from the Laws of UX(Fitts's, Hick's, Jakob's), so the reasoning would hold up if a stakeholder pushed back with “but I think…”

Recommendation 1 · Mine

Streamlined Homepage

Fitts's Law · Hick's Law

Tagline hero with two clear CTAs (“Book a Visit” / “Explore Exhibits”) plus a quick info row (Hours, Location, Admission, Accessibility).

Recommendation 2 · Jaswenth

Compiled Events Page

Hick's Law · Jakob's Law

Dedicated “Things to See & Do” landing with prominent CTAs, leading to event-detail pages with scannable card grids.

Recommendation 3 · Vaishnavi

Streamlined Ticketing Flow

Fitts's Law · Jakob's Law

Single bookings cart with quantity steppers for every ticket type. No more restarting the flow per type.

§ 05: The redesign

Three problems on one page.

The current ASDM homepage fails at the most common task users come to do.88.89% of usability test participants couldn't locate detailed visit planning information.60% of survey respondents said they want a minimal, informative homepage. A Tickets button and today's hours sit in the header, but the rest of the planning content (directions, weekly hours, admission tiers, accessibility) lives two levels deep under the VISIT menu hover, while the hero promotes whatever exhibit is rotating.

Current ASDM homepage: rotating exhibit promo hero with a Tickets button and today's hours in the header; the rest of the visit planning content lives behind the VISIT menu.
Fig. 2. The current homepage. The hero rotates exhibit promotions. A Tickets button and today's hours appear in the header, but the rest of the planning content (directions, weekly hours, admission tiers, accessibility) lives behind a VISIT menu hover.

·Sketching the homepage, before hi-fi

Before any hi-fi work, I sketched the homepage myself: first on paper, then in Figma as a lo-fi wireframe with Latin placeholder text. The point was to lock in the structural answer to the “88.89% can't find detailed planning info” problem before committing to visual direction. The rest of the team did parallel lo-fis for their pages; we combined drafts at the end of this phase before each of us took one page to hi-fi.

Step 1 · Pencil sketch
Rough pencil sketch of the homepage layout: boxes mapping out hero, an exhibitions grid, sidebar navigation, and a footer block.
Step 2 · Lo-fi wireframe
Lo-fi Figma wireframe of the homepage with Latin placeholder copy: AD ASTRA PER ASPERA tagline hero, EXHIBITIONES grid with image-placeholder blocks, sidebar nav, MEMBERSHIP card, and a Marcus Aurelius pull-quote footer.
Fig. 3. From paper to lo-fi. The sketch answered “what sits above the fold?” The lo-fi answered “how do those blocks relate, and what's the grid?” Latin placeholder text kept the focus on layout decisions, not copy. Both were my work on the homepage during the team's parallel lo-fi phase, before we combined drafts and split to hi-fi.

·Three decisions, made in order

01

Replace the rotating exhibit hero with a tagline + two CTAs

Why: Fitts's Law. Primary CTAs should be large, central, fast to acquire. The rotating hero forces users to wait through promotional content before they can act on the task they actually came to do.

Result: “A desert, alive.” tagline, with Book a Visit and Explore Exhibits as the two CTAs, both above the fold.

02

Add a quick info row below the hero

Why: Hick's Law. Every visitor lands with the same few questions: are you open, where are you, how much does it cost, is it accessible. Those answers should be right there, not something you have to search for.

Result: An Hours · Location · Admission · Accessibility row right under the hero, so the four most common questions are answered before anyone clicks.

03

Collapse the mega-menu to five top-level links

Why: The current navigation has 40+ items across 7 categories. Hick's Law again. The time to choose increases with the number of options. The 100% “page labels don't match mental models” finding meant simplifying labels mattered as much as reducing count.

Result: Home · Events & Exhibits · Plan Your Visit · Conservation · Membership, five primary links. Plus search, cart, and a Buy Tickets CTA on the right.

Redesigned ASDM homepage: A desert, alive tagline, Book a Visit and Explore Exhibits CTAs, info row with Hours, Location, Admission, Accessibility.
Fig. 4. The redesigned homepage: tagline hero with two CTAs, a quick info row, and simplified navigation. Same content, organized differently.

·Below the fold: cutting the carousel

The original homepage's “Happening Now” section is a five-card carousel of dense flyers. Most users scroll right past it. In our survey, 60% said they wanted a balance of visuals and short text, not dense walls of text.

Side-by-side: current cluttered Happening Now carousel vs redesigned What you'll see today and This month at ASDM sections.
Fig. 5. Below the fold: before, a dense five-card carousel of promotional flyers; after, a “What you'll see today” gallery with three exhibit cards and a clean “This month at ASDM” event list. Less clutter, easier to scan.
§ 06: Team & my role

Our team of four, and who did what.

All four of us built the survey together, created the three personas, ran three of the nine usability sessions each, analyzed the results together (coding and severity ratings), sketched the lo-fis, and wrote the final recommendations deck. Then each of us led one piece end to end:

David Wu
Homepage redesign · Recommendation 1

Led the homepage redesign through hi-fi: tagline hero with Book a Visit and Explore Exhibits CTAs, quick info row, collapsed mega-menu to five top-level links.

Jaswenth Sivaraman
Events page redesign · Recommendation 2

Led the events page redesign: “Things to See & Do” landing, event-detail pages, filter and sort controls.

Vaishnavi Yavagal
Ticketing redesign · Recommendation 3

Led the ticketing flow redesign: single bookings cart, quantity steppers, integrated date-picker booking modal.

Fatima Ahmed
Synthesis lead · Recommendations deck

Led the synthesis of the team's findings into the final recommendations document, pulling research data, severity ratings, and design directions into the deliverable we presented.

Why this matters in a portfolio. Two of my other case studies are solo work. This one shows how I work on a team: dividing scope cleanly and being explicit about who owned what.

§ 07: What we'd do differently

The research we couldn't fit in a semester.

A four-month UX research project ships the version of the work that fits in four months. Here's what we'd add if this were a real engagement, not a class:

These are the next steps we'd take if this were a real project, not a class assignment.